![]() You can see Queek and Teclis’ new starting positions. ![]() Until then, you’ll have to deal with classic Norsca marauder horsemen spam. Creative Assembly say they’ll be added in at a later date. New-Norsca will also be missing from Mortal Empires for a bit. Old World powers are not getting Rites (at least, not at launch). A lot of the features from Total War: Warhammer 2 will be present in this mega-campaign the settlement climate system (so you can, in theory, conquer anywhere), searchable ruins, treasures at sea, and so on. If you own DLC like, say, Beastmen, then they will be playable in Mortal Empires. You need both games to be able to play this ( Warhammer 2 installed, Warhammer just owned on Steam). It’s not a literal combination of the maps from Total War: Warhammer and the sequel, but the majority of those land-masses are going to be present. If you’ve missed the news about what this is, on 26 October Total War: Warhammer 2 is getting a campaign that will unite New and Old World powers. ![]() People who know what Mortal Empires is about can scroll straight to that map. You can see it below (click for a much larger version) it includes the starting locations for all Legendary Lords. No more need to squint at Total War: Warhammer 2 mini-maps in Steam screenshots, the full Mortal Empires campaign map is now available. ![]()
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